<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Ehab&apos;s dev log</title><description>Technical notes from a game developer.</description><link>https://ehabdev.com/</link><item><title>How Minimalism helps Optimization</title><link>https://ehabdev.com/blog/minimalism-and-performance/</link><guid isPermaLink="true">https://ehabdev.com/blog/minimalism-and-performance/</guid><description>Good performance is about doing less to achieve more, with a practical example</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Why following real-life concepts in code can hurt performance</title><link>https://ehabdev.com/blog/mindset-of-a-systems-engineer/</link><guid isPermaLink="true">https://ehabdev.com/blog/mindset-of-a-systems-engineer/</guid><description>obvious systems planning techniques often limit how efficient the code can be</description><pubDate>Thu, 17 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Gameplay Feedback Is Part of the Design</title><link>https://ehabdev.com/blog/gameplay-feedback/</link><guid isPermaLink="true">https://ehabdev.com/blog/gameplay-feedback/</guid><description>powerful and well designed gameplay feedback isn&apos;t just polish, here&apos;s how it makes the difference between an enjoyable gameplay experince and a forgettable game</description><pubDate>Wed, 12 Aug 2026 00:00:00 GMT</pubDate></item></channel></rss>