A bit about me

Curious about the
whole picture.

I’m Ehab, a game developer from Egypt. I’ve been making things since 2020, moving between Unreal Engine, C++, blueprints, Firebase, and Blender depending on what a project needs.

I like working close to the problem. That means understanding the player experience, building the underlying system, and leaving behind tools and documentation that help the next iteration happen faster.

What I work with

  • Unreal Engine 5 · C++ · Blueprints
  • Gameplay systems and networked features
  • Firebase services and lightweight tooling
  • Blender for prototyping and 3D workflows

This site is a public notebook for that process.