A bit about me
Curious about the
whole picture.
I’m Ehab, a game developer from Egypt. I’ve been making things since 2020, moving between Unreal Engine, C++, blueprints, Firebase, and Blender depending on what a project needs.
I like working close to the problem. That means understanding the player experience, building the underlying system, and leaving behind tools and documentation that help the next iteration happen faster.
What I work with
- Unreal Engine 5 · C++ · Blueprints
- Gameplay systems and networked features
- Firebase services and lightweight tooling
- Blender for prototyping and 3D workflows
This site is a public notebook for that process.